65 lines
1.9 KiB
TypeScript
65 lines
1.9 KiB
TypeScript
import { Injectable } from '@angular/core';
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import {
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CanActivate,
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ActivatedRouteSnapshot,
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RouterStateSnapshot,
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Router,
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} from '@angular/router';
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import { Observable, of } from 'rxjs';
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import { take, switchMap } from 'rxjs/operators';
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import { AuthService } from '../auth/authService/auth.service';
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import { PendingActionsService } from './pending-actions.service';
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import { NotifierService } from '../shared/notifierService/notifier.service';
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@Injectable({
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providedIn: 'root',
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})
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export class PendingScoreGuard implements CanActivate {
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constructor(
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private authService: AuthService,
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private pendingActionsService: PendingActionsService,
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private router: Router,
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private notifierService: NotifierService
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) {}
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canActivate(
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route: ActivatedRouteSnapshot,
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state: RouterStateSnapshot
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): Observable<boolean> {
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return this.authService.currentUser$.pipe(
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take(1),
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switchMap((user) => {
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if (user) {
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// User is logged in, allow access to the route
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return of(true);
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} else {
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// User is not logged in, store the score and redirect to login
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const score = route.queryParams['score'];
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const uid = route.queryParams['uid'];
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if (score && uid) {
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const uniqueID = this.pendingActionsService.saveTempQRCodeData({
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score,
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uid,
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});
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this.pendingActionsService.setTempQRId(uniqueID);
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this.router.navigate(['/login'], {
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queryParams: {
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score: score,
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uid: uid,
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},
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});
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this.notifierService.showNotification(
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'Bitte registriere oder logge dich ein, um ein Spiel zu deinem Konto hinzuzufügen.',
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'OK'
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);
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return of(false);
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} else {
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this.router.navigate(['/login']);
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return of(false);
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}
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}
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})
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);
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}
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}
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